Open Beta · Free to Play · Discord Activity

RadiantRift

"The Veil is not infinite. Neither is your time."

A Dark Fantasy RPG · Forged for Discord

4
Radiant Marks
4
Story Acts
170+
Voiced Lines
34
Enemies
6
Player Raids
8+
Gear Sets
Free
To Play

"The Veil holds because we hold it. The day we stop fighting is the day it shatters for good."

— Warden Serelis, Commander of Radiance Tower
Your Path

Choose Your Radiant Mark

Four disciplines of Lumen power. Four ways to stand against the dark. One oath that defines your place in the order.


Tank

Protector · Bulwark

Divine Sun

Unyielding defenders who draw Hollowborn fury so allies can act. The Divine Sun endures where others fall — and keeps enduring.

Starter: Solar Rend · Unlock: Sunward Aegis

Glass Cannon

Duelist · Assassin

Crimson Shade

Aggressive duelists who strike before the enemy draws breath. High damage, high risk. No second chances given or asked for.

Starter: Crimson Break · Unlock: Reaper Step

Magic DPS

Caster · Controller

Azure Ray

Precise radiant casters who balance control with devastating force. They find the crack in every enemy — then break it open.

Starter: Azure Lance · Unlock: Prism Lock

Healer

Sustainer · Support

Emerald Ember

Sustainers whose radiant offense rivals their healing. The Ember keeps the party breathing as the darkness closes in around them all.

Starter: Verdant Surge · Unlock: Hearthbloom

Campaign

Embers at the Edge

Thirteen voiced quests across a crumbling village on the front lines of the Hollowborn war. Cinematic scenes, NPC actors, and a world that does not forget.


Village Gate

Act 1 · Quest 1

The Village Gate

Audience Chamber

Act 1 · Quest 2

Audience Chamber

Reedline Combat

Act 1 · Quest 4

Reedline

Chapter 1 Map

Chapter 1 Map

Act 1 — Embers at the Edge

Thirteen quests. The village edge. The breach lines. And something worse already through.

Veilwatch

Act 2

Veilwatch Encampment

Archive Vault

Act 2

The Archive Vault

Act 2 Boss

Act 2 · Finale

The Reckoning

The World

Locations of the Marked

From the crumbling streets of Radiance Village to the Tower's halls, and beyond into contested Veilwatch territory.


Radiance Village

Starter Location · Act 1

Radiance Village

The first home of newly Marked. Stubborn, practical people who are quietly grateful for every Marked who stays to defend the breach line.

Radiance Tower

Command Hub · All Acts

Radiance Tower

Central stronghold of the Radiant Veil. Home to the Forge, Alchemy Sanctum, Proving Grounds, Veil Academy, and Radiant Path training.

Veilwatch

Forward Encampment · Act 2

Veilwatch

The front-line camp where Act 2 begins. The Hollowborn pressure here is no longer raids — it is occupation. The Marked pushed back once. They may need to again.

Act 1 Cast

The People of Radiance Village

The faces you'll know by name before Act 1 is done. Not all of them make it easy.


Warden Serelis

Warden · Tower Commander

Warden Serelis

The spine of the Radiant Veil's field operation. Serelis does not inspire with speeches — she inspires by never stopping.

"The breach doesn't care how tired you are. Neither do I."

Elder Maelin

Elder · Veil Scholar

Elder Maelin

The oldest resident of Radiance Village and its most reliable source of pre-Shattering lore. His memory is long. His patience is not.

"I have watched three generations learn that lesson the hard way."

Archivist Vael

Archivist · Keeper of the Chronicle

Archivist Vael

Vael treats information like a weapon — catalogued, maintained, and deployed with care. He built the Academy codex and insists every Marked contributes to it.

"It is classified as Legendary. Whether that helps you is your problem."

Tovin Ashmark

Radiant Veil · Village Defender

Tovin Ashmark

A veteran Marked who has held the village line longer than most care to remember. His methods are unconventional. His results are not.

Lysa Fen

Field Scout · Herbalist

Lysa Fen

Knows every root, bloom, and mushroom within a day's walk of the Village. Patient with newcomers — sharp with anyone who wastes ingredients.

"The formula is precise. Your improvisation is not welcome."

Orin Vale

Aspiring Marked · Young Scout

Orin Vale

Green, enthusiastic, and dangerously brave. He volunteers for every patrol and treats every skirmish like a chance to earn his place. The player watches him grow — or stumble.

Sister Heline

Village Healer · Chapel Keeper

Sister Heline

Tends to the wounded and the weary with quiet devotion. She speaks of the Lumen as a living thing that suffers when the Veil tears, and her faith comforts those who have seen too much.

Act 2 Cast

Voices at Veilwatch

The forward encampment has its own people. Veterans, scholars, hunters, and survivors who see the war differently.


Thalen Voss

Field Commander · Veilwatch

Commander Thalen Voss

Hard, experienced, and suspicious of newcomers until they prove themselves in the field. He commands Veilwatch with the pragmatism of someone who has buried too many hopeful recruits.

"Prove yourself out there. Then we'll talk."

Elira Sorn

Frontline Warden · Scholar

Warden Elira Sorn

Combines academic brilliance with field experience. She studies breach expansion patterns and believes the Hollowborn are more organised than Veil command admits.

"The data doesn't lie. Command does."

Renn Varik

Scout Commander · Intelligence

Scout-Captain Renn Varik

Moves through breach-corrupted territory like he was born in it. His reports are invaluable. His recklessness worries his officers. He knows the Maw approach routes better than anyone alive.

Edda Mire

Field Healer · Herbalist

Edda Mire

Patches wounds with foraged remedies and a sharp tongue. She has no Mark but her knowledge of breach-tainted flora is unmatched. She distrusts Veil command but respects the Marked who fight.

"It will probably heal. Don't test me on 'probably'."

Pellis Arkwren

Route Archivist · Logistics

Pellis Arkwren

Keeps Veilwatch fed, armed, and operational. Meticulous to a fault, she knows exactly how many rations, potions, and repair kits remain — and it is never enough.

Jorek Pell

Road-Walker · Wilderness Guide

Jorek Pell

Survived alone in breach-scarred territory for years before Veilwatch was established. He speaks about the Hollowborn with the resigned familiarity of a man who has lost everything to them twice.

"They won't stop. They never have."

Act 3 — A New Threat

The Fallen

Former Marked. Former allies. No longer either.

Not every enemy comes through a breach. The Fallen are exiles from the Radiant Veil — Marked who broke their oath and built something of their own in the dark. They are organised, motivated, and fully aware of how the order thinks. Their leader goes by Kael Veyr. He is waiting to be heard.

Getting Started

Four Steps to the Breach


01

Open Discord

Launch Radiant Rift from any voice channel using the Activities panel. No install. No launcher. No waiting.

02

Choose Your Mark

Pick one of four Radiant Marks — Divine Sun, Crimson Shade, Azure Ray, or Emerald Ember. Name your hero. Take the oath.

03

Follow the Campaign

Play through Act 1 — Embers at the Edge. Every quest teaches a system. By quest five, the Veil is already buckling.

04

Go Deeper

Unlock the Forge, Alchemy Sanctum, Radiant Path, Rifts, and Proving Grounds. Form a party. Find Vaelthar.

The Threat

What Comes Through

The darkness has an army. Know what you are facing before you step into the Rift.


Ash-Touched Vermin

Ash-Touched Vermin

Rare
Veilburrow Skitter

Veilburrow Skitter

Rare
Veil-Crow

Veil-Crow

Rare
Veilfang Stalker

Veilfang Stalker

Rare
Fenveil Marauder

Fenveil Marauder

Rare
Hollow Hound

Hollow Hound

Rare
Riftscar Wretch

Riftscar Wretch

Rare
Rift-Claw Skulker

Rift-Claw Skulker

Epic
Ashveil Ravener

Ashveil Ravener

Epic
Cinder Husk

Cinder Husk

Epic
Wretchbound Brute

Wretchbound Brute

Epic
Hollowglass Stalker

Hollowglass Stalker

Epic
Riftbell Screecher

Riftbell Screecher

Epic
Ashen Hexcaller

Ashen Hexcaller

Legendary
Veilscar Howler

Veilscar Howler

Legendary
Hollowed Disciple

Hollowed Disciple

Legendary
Ember Herald

Ember Herald

Legendary
Thorn-Fanged Revenant

Thorn-Fanged Revenant

Legendary
Mireclaw Broodmother

Mireclaw Broodmother

Legendary
Left Hand of the Maw

Left Hand of the Maw

Legendary
Right Hand of the Maw

Right Hand of the Maw

Legendary
Fallen Initiate

Fallen Initiate

Rare
Veilbreaker Skirmisher

Veilbreaker Skirmisher

Rare
Broken Oath Guard

Broken Oath Guard

Epic
Riftblade Acolyte

Riftblade Acolyte

Epic
Hollow-Pact Binder

Hollow-Pact Binder

Legendary
Ashen Duelist

Ashen Duelist

Legendary
Exile Herald

Exile Herald

Legendary

The Fallen are former Marked who broke their oath and formed their own faction in the dark. They know Tower doctrine, they know the Veil, and they have had years to improve on both. They do not fight like Hollowborn — they fight like Marked who chose differently.

Kharvok

Mythic · Act 1 Boss

Kharvok

Mythic
Morraeth

Mythic · Act 3 Boss

Morraeth

Mythic
Cinderbone Tyrant

Mythic · Act 4 Boss

Cinderbone Tyrant

Mythic
Morvane

Mythic · Rift Lord

Morvane, Lantern-Eater

Rift Lord
Varkuun

Mythic · Rift Lord

Varkuun, Gate-Thorn

Rift Lord

Rift Lords are Hollowborn of singular power — old enough and strong enough to hold a breach open by sheer force of will. They do not lead incursions. They are the incursion.

And beyond them: Vaelthar, Warden of the Maw — the Grand Rift endgame. He does not breach the Veil. He consumes it.

Combat

The Rift Command

Three tiers of breach encounter. Every tier harder, every reward richer. Choose your depth.


Skirmish
Solo Encounters

Village Skirmish

Story-gated solo combat at the village edge. Turn-based skills, battle potions, rarity-tiered enemies.

  • Class skill system
  • Battle potion satchel
  • Rare → Mythic enemies
Rift
Solo · Group

Lesser & Greater Rift

True breach runs. Multi-stage escalation with elite Hollowborn and Mythic sovereign enemies at the core.

  • Multi-stage progression
  • Legendary chest drops
  • Mythic sovereign boss
Grand Rift
6-Player Raid

Grand Rift

Endgame multiplayer raid against a Rift Lord. Six phases, coordinated mechanics, Mawfall timer.

  • Full party required
  • Phase mechanics
  • Mythic-only rewards
Systems

Everything Interlocks

Forge, brew, gather, path, and fight — every system feeds the next.


Rift Command

Skirmishes, Lesser and Greater Rifts, and the Grand Rift raid — solo and party. Every tier harder. Every reward richer.

🔨

The Forge

Craft gear using Patterns and foraged materials. Rarer metals. Stronger weapons. Legendary build paths.

Alchemy Sanctum

Transform foraged reagents into potions and tonics. Brews don't end your turn. Master the formulae.

🌿

Foraging

Gather across six unlockable regions. Survey each one to improve yields and master the land.

Radiant Path

Spend path points across Vitality, Power, Guard, Swiftness, and Flow. Shape your Mark exactly.

Veilcore Sigil

Class-sensitive artifact progression tied to your Radiant Mark. Long-term mastery. Deep identity.

🍺

Tavern & Social

Form parties, add friends, coordinate before the Grand Rift. The Tavern is where Marked find each other.

🏆

Proving Grounds

Ranked 1v1 PvP in the Radiance Tower. ELO ladder, Crucible Seals, Hall of Renown glory, and full match replays after every bout.

🛒

Village Store

Field potions, base gear, and practical supplies. Stock up before the Rift opens.

Foraging

Six Regions to Master

Gather herbs and reagents across unlockable territories. Every region yields different materials and rewards repeated survey work.


Village Outskirts

Village Outskirts

The starting zone. Common herbs, basic reagents. Unlock level 1.

Sunpetal Meadow

Sunpetal Meadow

Open grassland blooms and lumen-soaked petals. Unlock level 4.

Mistwood Trail

Mistwood Trail

Dense canopy, rare bark, and fungal undergrowth. Unlock level 7.

Emberfen

Emberfen

Ash-laced wetlands near the breach line. Dangerous but rich in embers and shard residue. Unlock level 10.

Moonspring Hollow

Moonspring Hollow

Lumen-bright springs and night-blooming vines. Rare alchemy reagents. Unlock level 14.

Veilbloom Wilds

Veilbloom Wilds

Deep territory beyond the breach line. The most potent reagents in the game. Unlock level 18.

Alchemy

Six Formulae to Master

Every potion brewed at the Alchemy Sanctum from reagents you foraged yourself. Battle brews don't end your turn.


Healing Potion

Healing Potion

Restores HP in battle. Healing family shares a use cap per fight.

Scholar's Distillate

Scholar's Distillate

Restores Radiant Energy outside combat. Useful between encounters.

Purity Draught

Purity Draught

Cleanses corruption debuffs and status conditions. Critical for Rift encounters.

Radiant Tonic

Radiant Tonic

Boosts Radiant Energy regeneration for several turns. Support brew.

Forager's Grace

Forager's Grace

Extends foraging stamina and improves gather yield for one session.

Grand Healing Phial

Grand Healing Phial

Heavy HP restore. Counts against the healing cap. Use with precision.

The Forge

Gear Sets & Patterns

Forge weapons, armour, jewellery, and cloaks across eight named sets — from initiate-tier Ashwake to the endgame Eclipse.


Ashwake Initiate

Rare

Ashwake Initiate

Level 3 · Starter set

Veilwarden Vanguard

Rare

Veilwarden Vanguard

Level 6 · Early combat

Cinderbound Regent

Legendary

Cinderbound Regent

Level 13 · First-Rift tier

Ember Sovereign

Legendary

Ember Sovereign

Level 16 · High Rift

Veilwatch Bastion

Epic

Veilwatch Bastion

Level 9 · Tank focus

Mawscar Harrier

Legendary

Mawscar Harrier

Level 19 · Aggressor

Vaelthar's Eclipse

Mythic

Vaelthar's Eclipse

Grand Rift only

Mawbound Regalia

Mythic

Mawbound Regalia

Grand Rift only

Proving Grounds

Climb the Ladder

Six ranks stand between you and the top of the Hall of Renown. Earn Crucible Seals, claim seasonal titles, and let the leaderboard remember your name.


Ashen

Ashen

Entry rank

Ember

Ember

Proving ground

Flame

Flame

Mid ladder

Radiant

Radiant

Upper tier

Sovereign

Sovereign

Elite bracket

Rift Lord

Rift Lord

Top of the ladder

Grand Rift · Final Encounter

Vaelthar

Warden of the Maw · Grand Rift Lord · Mythic

He does not breach the Veil. He consumes it. Vaelthar is the Grand Rift endgame — a six-phase multiplayer raid that demands six coordinated Marked, full preparation, and enough damage to end it before Mawfall wipes every player from the field permanently.

6-Player Raid Six Phases Mawfall Enrage Mythic-Only Loot Grand Rift Lord
What Awaits

Loot, Craft, Conquer


Legendary Chest

Legendary Chests

Greater Rift tier rewards. Gear sets, rare forge materials, and Patterns for your Forge ledger.

Mythic Chest

Mythic Chests

Grand Rift only. The rarest gear, strongest augments, and materials that drop nowhere else.

Epic Chest

Epic Chests

Lesser Rift rewards. Solid gear upgrades and materials for your mid-game Forge work.

Veilcore Fragment

Veilcore Fragments

The Sigil currency. Spend them to unlock and upgrade your Mark's artifact resonance progression.

Ready, Marked?

Step Through the Breach

Launch directly from any Discord voice channel. No install. No launcher. Just open Discord and defend what remains of the Veil.

⚔ Open in Discord — Free

Free to Play · Open Beta · Discord Activity · Ages 13+