"The Veil is not infinite. Neither is your time."
A Dark Fantasy RPG · Forged for Discord
"The Veil holds because we hold it. The day we stop fighting is the day it shatters for good."
— Warden Serelis, Commander of Radiance Tower
Four disciplines of Lumen power. Four ways to stand against the dark. One oath that defines your place in the order.
Protector · Bulwark
Divine Sun
Unyielding defenders who draw Hollowborn fury so allies can act. The Divine Sun endures where others fall — and keeps enduring.
Starter: Solar Rend · Unlock: Sunward Aegis
Duelist · Assassin
Crimson Shade
Aggressive duelists who strike before the enemy draws breath. High damage, high risk. No second chances given or asked for.
Starter: Crimson Break · Unlock: Reaper Step
Caster · Controller
Azure Ray
Precise radiant casters who balance control with devastating force. They find the crack in every enemy — then break it open.
Starter: Azure Lance · Unlock: Prism Lock
Sustainer · Support
Emerald Ember
Sustainers whose radiant offense rivals their healing. The Ember keeps the party breathing as the darkness closes in around them all.
Starter: Verdant Surge · Unlock: Hearthbloom
Thirteen voiced quests across a crumbling village on the front lines of the Hollowborn war. Cinematic scenes, NPC actors, and a world that does not forget.
Act 1 · Quest 1
The Village Gate
Act 1 · Quest 2
Audience Chamber
Act 1 · Quest 4
Reedline
Chapter 1 Map
Thirteen quests. The village edge. The breach lines. And something worse already through.
Act 2
Veilwatch Encampment
Act 2
The Archive Vault
Act 2 · Finale
The Reckoning
The faces you'll know by name before Act 1 is done. Not all of them make it easy.

Warden · Tower Commander
The spine of the Radiant Veil's field operation. Serelis does not inspire with speeches — she inspires by never stopping.
"The breach doesn't care how tired you are. Neither do I."

Elder · Veil Scholar
The oldest resident of Radiance Village and its most reliable source of pre-Shattering lore. His memory is long. His patience is not.
"I have watched three generations learn that lesson the hard way."

Archivist · Keeper of the Chronicle
Vael treats information like a weapon — catalogued, maintained, and deployed with care. He built the Academy codex and insists every Marked contributes to it.
"It is classified as Legendary. Whether that helps you is your problem."

Radiant Veil · Village Defender
A veteran Marked who has held the village line longer than most care to remember. His methods are unconventional. His results are not.

Field Scout · Herbalist
Knows every root, bloom, and mushroom within a day's walk of the Village. Patient with newcomers — sharp with anyone who wastes ingredients.
"The formula is precise. Your improvisation is not welcome."

Aspiring Marked · Young Scout
Green, enthusiastic, and dangerously brave. He volunteers for every patrol and treats every skirmish like a chance to earn his place. The player watches him grow — or stumble.

Village Healer · Chapel Keeper
Tends to the wounded and the weary with quiet devotion. She speaks of the Lumen as a living thing that suffers when the Veil tears, and her faith comforts those who have seen too much.
The forward encampment has its own people. Veterans, scholars, hunters, and survivors who see the war differently.

Field Commander · Veilwatch
Hard, experienced, and suspicious of newcomers until they prove themselves in the field. He commands Veilwatch with the pragmatism of someone who has buried too many hopeful recruits.
"Prove yourself out there. Then we'll talk."

Frontline Warden · Scholar
Combines academic brilliance with field experience. She studies breach expansion patterns and believes the Hollowborn are more organised than Veil command admits.
"The data doesn't lie. Command does."

Scout Commander · Intelligence
Moves through breach-corrupted territory like he was born in it. His reports are invaluable. His recklessness worries his officers. He knows the Maw approach routes better than anyone alive.

Field Healer · Herbalist
Patches wounds with foraged remedies and a sharp tongue. She has no Mark but her knowledge of breach-tainted flora is unmatched. She distrusts Veil command but respects the Marked who fight.
"It will probably heal. Don't test me on 'probably'."

Route Archivist · Logistics
Keeps Veilwatch fed, armed, and operational. Meticulous to a fault, she knows exactly how many rations, potions, and repair kits remain — and it is never enough.

Road-Walker · Wilderness Guide
Survived alone in breach-scarred territory for years before Veilwatch was established. He speaks about the Hollowborn with the resigned familiarity of a man who has lost everything to them twice.
"They won't stop. They never have."
The darkness has an army. Know what you are facing before you step into the Rift.

Ash-Touched Vermin
Rare
Veilburrow Skitter
Rare
Veil-Crow
Rare
Veilfang Stalker
Rare
Fenveil Marauder
Rare
Hollow Hound
Rare
Riftscar Wretch
Rare
Rift-Claw Skulker
Epic
Ashveil Ravener
Epic
Cinder Husk
Epic
Wretchbound Brute
Epic
Hollowglass Stalker
Epic
Riftbell Screecher
Epic
Ashen Hexcaller
Legendary
Veilscar Howler
Legendary
Hollowed Disciple
Legendary
Ember Herald
Legendary
Thorn-Fanged Revenant
Legendary
Mireclaw Broodmother
Legendary
Left Hand of the Maw
Legendary
Right Hand of the Maw
Legendary
Fallen Initiate
Rare
Veilbreaker Skirmisher
Rare
Broken Oath Guard
Epic
Riftblade Acolyte
Epic
Hollow-Pact Binder
Legendary
Ashen Duelist
Legendary
Exile Herald
LegendaryThe Fallen are former Marked who broke their oath and formed their own faction in the dark. They know Tower doctrine, they know the Veil, and they have had years to improve on both. They do not fight like Hollowborn — they fight like Marked who chose differently.
Mythic · Act 1 Boss
Kharvok
Mythic
Mythic · Act 3 Boss
Morraeth
Mythic
Mythic · Act 4 Boss
Cinderbone Tyrant
Mythic
Mythic · Rift Lord
Morvane, Lantern-Eater
Rift Lord
Mythic · Rift Lord
Varkuun, Gate-Thorn
Rift LordRift Lords are Hollowborn of singular power — old enough and strong enough to hold a breach open by sheer force of will. They do not lead incursions. They are the incursion.
And beyond them: Vaelthar, Warden of the Maw — the Grand Rift endgame. He does not breach the Veil. He consumes it.
Three tiers of breach encounter. Every tier harder, every reward richer. Choose your depth.
Story-gated solo combat at the village edge. Turn-based skills, battle potions, rarity-tiered enemies.
True breach runs. Multi-stage escalation with elite Hollowborn and Mythic sovereign enemies at the core.
Endgame multiplayer raid against a Rift Lord. Six phases, coordinated mechanics, Mawfall timer.
Forge, brew, gather, path, and fight — every system feeds the next.
Skirmishes, Lesser and Greater Rifts, and the Grand Rift raid — solo and party. Every tier harder. Every reward richer.
Craft gear using Patterns and foraged materials. Rarer metals. Stronger weapons. Legendary build paths.
Transform foraged reagents into potions and tonics. Brews don't end your turn. Master the formulae.
Gather across six unlockable regions. Survey each one to improve yields and master the land.
Spend path points across Vitality, Power, Guard, Swiftness, and Flow. Shape your Mark exactly.
Class-sensitive artifact progression tied to your Radiant Mark. Long-term mastery. Deep identity.
Form parties, add friends, coordinate before the Grand Rift. The Tavern is where Marked find each other.
Ranked 1v1 PvP in the Radiance Tower. ELO ladder, Crucible Seals, Hall of Renown glory, and full match replays after every bout.
Field potions, base gear, and practical supplies. Stock up before the Rift opens.
Gather herbs and reagents across unlockable territories. Every region yields different materials and rewards repeated survey work.
The starting zone. Common herbs, basic reagents. Unlock level 1.
Open grassland blooms and lumen-soaked petals. Unlock level 4.
Dense canopy, rare bark, and fungal undergrowth. Unlock level 7.
Ash-laced wetlands near the breach line. Dangerous but rich in embers and shard residue. Unlock level 10.
Lumen-bright springs and night-blooming vines. Rare alchemy reagents. Unlock level 14.
Deep territory beyond the breach line. The most potent reagents in the game. Unlock level 18.
Every potion brewed at the Alchemy Sanctum from reagents you foraged yourself. Battle brews don't end your turn.
Restores HP in battle. Healing family shares a use cap per fight.
Restores Radiant Energy outside combat. Useful between encounters.
Cleanses corruption debuffs and status conditions. Critical for Rift encounters.
Boosts Radiant Energy regeneration for several turns. Support brew.
Extends foraging stamina and improves gather yield for one session.
Heavy HP restore. Counts against the healing cap. Use with precision.
Forge weapons, armour, jewellery, and cloaks across eight named sets — from initiate-tier Ashwake to the endgame Eclipse.
Rare
Rare
Legendary
Legendary
Epic
Legendary
Mythic
Mythic
Six ranks stand between you and the top of the Hall of Renown. Earn Crucible Seals, claim seasonal titles, and let the leaderboard remember your name.
Entry rank
Proving ground
Mid ladder
Upper tier
Elite bracket
Top of the ladder
Grand Rift · Final Encounter
Warden of the Maw · Grand Rift Lord · Mythic
He does not breach the Veil. He consumes it. Vaelthar is the Grand Rift endgame — a six-phase multiplayer raid that demands six coordinated Marked, full preparation, and enough damage to end it before Mawfall wipes every player from the field permanently.
Greater Rift tier rewards. Gear sets, rare forge materials, and Patterns for your Forge ledger.
Grand Rift only. The rarest gear, strongest augments, and materials that drop nowhere else.
Lesser Rift rewards. Solid gear upgrades and materials for your mid-game Forge work.
The Sigil currency. Spend them to unlock and upgrade your Mark's artifact resonance progression.
Launch directly from any Discord voice channel. No install. No launcher. Just open Discord and defend what remains of the Veil.
⚔ Open in Discord — FreeFree to Play · Open Beta · Discord Activity · Ages 13+